Saturday, September 10, 2016

The inherent failure of SMACH Z

I love the PC that I play my games on these days. I haven't had a game that has had a major problem with it that didn't have problems of its own, and it is both the successor to my Wii and my MacBook in terms of computing power. But it's also quite noisy and not at all portable. While a gaming laptop would be pretty sweet, I really want a handheld that can bring me the same joy as a Game Boy Advance SP or a Nintendo DS. However, I can't bring myself to trust Nintendo to bring me handheld systems (or consoles for that matter).

Tell me about the great games you used to make, grandpa.


Like with their console systems, Nintendo and I had a falling out with their handhelds. Now, I love having a handheld system WITH BUTTONS, but with Nintendo and their current 3DS I can't find a real reason to buy it.

Nintendo: Look, we have an upgraded version of everyone's favorite, Ocarina of Time, and Majora's Mask!
Me: That depends, but I just finished playing Ocarina of Time on my Wii's Virtual Console. Does it have the features promised in Ura Zelda*? Seems like it would be a natural fit...
Nintendo: It sure does have the Master Quest dungeons!
Me (not amused): Well, what else DO you have that's a first party game and not a direct sequel of one of your beloved classics?
Nintendo: Well, we have a new Mario game.
Me: I think I'll pass.
Nintendo: Oh, also, Pokémon!
Me: Pass again. Say, can I transfer my SNES and NES Virtual Console games over to it from the Wii?
Nintendo: No, you'll have to buy them again.
Me: Speaking of which, did you ever release the 'Ambassador' Game Boy Advance Virtual Console games, given that you can't play Game Boy Advance games on the 3DS?
Nintendo: No, those are still exclusive to Ambassadors. Should've bought a 3DS when they cost two hundred fifty bucks...

* See here
I don't even know the future of the 3DS given it was released over 5 years ago, and the even more so disappointing Wii U isn't convincing me. From the murky details emerged out of patent filings, the Nintendo NX looks to be some sort of tablet device, but as long as Nintendo's software output is in sharp decline and if they keep a lock down on their systems, the Nintendo NX will probably flop harder than the Virtual Boy (though they say that about every console, not a terrible prediction given that Nintendo's consoles and market share have been more or less on a perpetual decline).

For handheld consoles these days besides the output from the Big N, you have the PlayStation Vita, which has been dead in the water for years due to a near-total lack of games and a similar locked down atmosphere, which was only cracked a few months ago, and the iPhone.

The iPhone as a gaming device has been touted by many, but it's not designed for games with buttons, and a lot of controller snap-on accessories don't universally work since Apple often changes the size and shape of everything, and even that did all work fine (and they don't, as some quick research reveals the iOS port of Mega Man II is not compatible, a game that sorely needs physical buttons), the games library on the iPhone is heavily casual-based or stripped-down versions of other games, and the classic games that are there seem too pricey. An unmoddable DOOM for $7? No thanks. Although the price is now $5, it still seems too high for a game of its age and a lack of controls.

The Logitech PowerShell definitely looks awesome, but it held a high initial price ($99) and was trashed in reviews for its terrible D-pad and now bargain-binned on Amazon for less than $10.


So when the SMACH Z concept came around the first time and offered the opportunity to play Steam games on a handheld console, I was intrigued. I don't have a ton of Steam games owing to the fact that I jumped on the train fairly late (and factoring in my spotty ability to play said games, and that I can't afford to buy games I'll never play, but I like the idea of how much I can play instead of investing in a whole new console, whether it be indie side-scrollers like Braid or VVVVVV, FPS games like Half-Life 2, or because it has a touch-screen, things like Plants vs. Zombies (these seem pathetic but my library has some non-Steam games too). Even if SMACH Z is a generation or two behind like the Nintendo products usually are, that's still a huge amount of things to play and things that I can play.

But an existing library as a selling point was how Nintendo was able to stay on top of the handheld wars and roll over anyone that dared to try their hand (Game Gear, Game.com, N-Gage), and it wasn't just Pokémon (although that did make sales go to astronomical new heights). When the Game Boy Advance was released, the launch lineup had a reasonable quantity but less of quality. Sure, you had some platformers of dubious quality (the Earthworm Jim port was rather sub-par, sadly setting an unfortunate precedent for SNES ports), with the launch Mario title being a port of Super Mario Bros. 2 with voice samples. However, even if any of those failed to excite, the Game Boy Advance played all the existing Game Boy and Game Boy Color games, too while you built up a library of games that looked, sounded, and often played better.

Over time, Nintendo has held to that philosophy, dropping what it viewed as "obsolete" libraries when the time came, such as Nintendo DS and the classic 8-bit games, or Nintendo 3DS and Game Boy Advance. Of course, I have been burned by expectations like that, as my excitement for SMACH Z and existing back libraries brings back memories of my expectations of the Nintendo DS in May 2004 after E3.

To me, it appeared to be in the Game Boy lineage, but with N64-level graphics (which at the time was not a dated concept as today). Things didn't work out that held up the DS as a purchase for a few years. The first thing was that it did not play Game Boy (Color) games, meaning that I couldn't leapfrog past the Game Boy Advance, and that the games that I loved and played on the GBC, things like The Legend of Zelda: Oracle of Seasons and Pokémon Gold, wouldn't be able to make it to this generation, despite the fact that they were only a few years old at the time, and Nintendo had been 100% backwards compatible in regards to its handhelds up to that point.

Pictured: the false prophet.


The second thing was that Super Mario 64 x4, as it was originally called at E3, was not what I had thought it to be (and wanted), an enhanced port of Super Mario 64 that added multiplayer and other cool things while fixing some of the inherent problems of the game. Instead what Super Mario 64 DS turned out to be was a significantly "remixed" version of the game that featured Yoshi going through the first level and having four characters try to go through the game to save Princess Peach. It would not be until the Wii and the Virtual Console that I got to play SM64 how I wanted to play it, and it wasn't until almost another two years when I got a Nintendo DS, but the often heavily gimmick-based play (the neutered Zelda games come to mind) ensured that I wasn't going to move on to a 3DS and its weak library.

But what if I wasn't disappointed with the SMACH Z, and it wasn't overpriced junk that felt like it would break in my hands, and I could get through a reliable seller instead of dubious with a niche audience, even if the allure of retro games and emulators is true.

So even if all goes well, the SMACH Z is released, it's not a piece of overpriced junk, it sells enough to make a dent in the market, the problem is making money. Remember the Phantom?

It caught a lot of flack when it was demoed back in 2003 as basically a plug and play computer system with downloadable games (no optical drive either), but it was unfeasible as a system partly because the console manufacturers back then and today make almost no money (if not outright losing money) on every console sold, so they have to make it up in games, which probably explains why they consoles tend to be so antagonistic about things like backwards compatibility or (if they could get away with it) pre-owned games.

If the SMACH Z operates through Steam and unless Steam has a system that makes "Steam Machines" independently financially viable and not just a fancy name that already self-sustaining companies like Alienware pay the license for, then SMACH Z will have to make it through hardware, which means that the price of the system WON'T be subsidized through software.

If you're reading this on a computer, another potential problem would be that many games are just not designed for tiny screens. I can barely read how much the seeds "cost".


What this means is that the price of making the system to make money will change, either they'll overprice it and its viability as a system goes out the window, or they'll throttle it and it will be weaker than everyone imagines, probably on par with 2008-era graphics. But is that a bad thing?

Typically, the Game Boy line has been roughly two generations behind, like when the N64 was out, the Game Boy Color had 8-bit games, including ports of Super Mario Bros., Crystalis, and Déjà Vu. The GBA had ports of some of the finest of the SNES library, often unfortunately muddled with inferior sound quality and voice samples, but they were there for the most part, whether it be The Legend of Zelda: A Link to the Past, Super Mario World 2: Yoshi's Island, or Final Fantasy VI, and of course, the DS had Super Mario 64 DS, though since then, the Nintendo handhelds have slid three generations behind at least in terms of remakes (Chrono Trigger on the DS...how did I miss that?) or the aforementioned Zelda re-releases on the 3DS.

- pseudo3d
9/10/16

Tuesday, August 30, 2016

The New Carbon-izer

When I shut down my old blog, Two Way Roads, it was because I didn't know what to do with it. Envisioned in 2007 as a smarter take on the late "X-Entertainment" website with topics (including what I dubbed as "cool thoughts", look, I was younger, okay?) very similar to the current Carbon-izer type layout (in fact, the current website is probably more to the vision of what I originally had back then for TWR), it eventually became a mess of various topics that never gained a following with the exception of a few well-researched articles on topics like the Houston Auchan or the defunct The Learning Company, as well as being one of the first websites that really talked about Yoot Tower in detail. In 2010, I formed Carbon-izer (initially Carbonizer), designed as a less ambitious project to document my college career.
Perhaps I didn't know what I was doing, and Carbon-izer fell flat and I wondered if killing TWR was the best of plans. Most of the new posts just seemed to be more of the same as TWR, and to make matters more interesting, X-E, one of the major inspirations for Two Way Roads to begin with years ago, shut down due to basically the same reasons TWR did. Go figure.
Even the "more mature" take on the blog didn't work, so a lot of the archives (now being purged) consist of things like this:
You know how there's research how most people believe that most people are idiots? Well, I believed myself to be one of those "90% of people are idiots" people, though every once in a while there's evidence to the "Everyone else really IS an idiot" theory. So I was in line at a gas station, just pulled behind a car. Apparently the car had just gotten there because a college-aged girl (about my age, maybe slightly younger) got out and began to use the pump. Used her card, punched buttons (credit or debit? our "engine-enhancing" additive? receipt?), and began fueling. So, after sticking it in her car, she walked back into her car. I thought she was just sitting there, maybe even going so far as to record her gas refueling (yeah right). But then I noticed that there was exhaust coming from the car. That's right: she turned on her engine (possibly for A/C) WHILE HER CAR WAS REFUELING, one of those they tell you explicitly NOT TO DO.

So I drove over to the opposite end of the fuel island (with no cars ahead of me) to fuel up MY car, which in addition to having no one in it (it was rush hour, after all), in the event that her car blows up due to her incompetence, I could have an escape route to flee before the entire station went kaboom. Fortunately, no explosion occurred, which was good because I feared more for the other people fueling their cars than for her. And luckily for her she's probably at home right now instead of being a crispy skeleton.

And this was the same trip that on the WAY to college, someone almost ran into me, I swerved, and I accidentally bit my tongue, which hurts still, but at least my car's intact.

It's cringe-worthy stuff like this why my brother pretty much wiped the contents of his blog after academia. Writing personal crap is either boring or potentially harmful. The more you leave stuff around on the Internet for people to find, the more they can use to attack you. This is just generally good practice. For most of us, the fear is potential employers. It's unlikely employers are going to reject you if you use a screen name and keep your Facebook hidden, but for more "unique" individuals, this is the sort of thing that builds dossiers on darker corners of the Internet (Encyclopedia Dramatica, Kiwi Farms, or certain Reddit subs), and they're never going to give up their hold on that.

I tried doing other stuff with Carbon-izer but never managed to really get into it. I even promised that Carbon-izer would be a home for new content while the main site was being updated. That didn't work either.

The new site will be a partial reconstruction of older concepts. It will be mostly about video games, but not exclusively. Sometimes little bits of other stuff will pop up as well, and that's just fine. Happens for every blog. Magweasel.com, a defunct (as of 2013) blog run by the same guy who ran |tsr's nes archive, once had a picture of Waco for a podcast picture. When I left a comment to no response, and that's just as well. Sometimes a bit of randomness and mystery is needed for these things. Besides, I'll take it as is (nearly everything in that picture is demolished or significantly altered).

While I reconstruct the site to fit this new purpose, I'd like to say that as of this writing, I am almost done with the new version of Carbon-izer.

Sunday, August 28, 2016

Back to the Future: The Game: The Review: Part II

Hi. I write game reviews (among other things) on Carbon-izer.com, my website. Most of them are one page. I initially didn't plan on continuing the Back to the Future: The Game review, but I ended up teasing it on the last update of the site (or shortly thereafter) with the screengrab of "To Be Continued", and decided to make it a trilogy. I had written most of the review and had a number of screenshots throughout to make the page just not being text (my notes from playing were quite extensive, and only a small part of that I actually transcribed). Unfortunately, due to me not preserving the right files during a Steam re-installation, not only was BTTF:TG's status in Steam lost (it was from GOG) but all the screenshots I took. Also, yes, this contains spoilers.

Pictured: my reaction when I figured out what happened.

For one thing, when playing it a bit more, I did find a few of my questions answered, like some hand-waving for Clara's absence (apparently Jules and Verne, Doc's kids, are now getting close to college ages, so he's at least in his mid-80s at the minimum...though a visit to the "rejuvenation clinic" in the early 21st century (as explained in Part II) means that he's more like more in mid-40s in terms of functional age), and in a somewhat less believable hand wave, the DeLorean's reappearance was created as an exact duplicate when the DeLorean was struck by lightning in 1955 at the end of Part II. Let's face it...the DeLorean as it appeared during II was a lot cooler than it was in III as by that time, the DeLorean had to be repaired with a bunch of 1955 components because it was abandoned in a mine for 70 years. But it also introduces another problem as the flying circuits were fried with the lightning strike. If they hadn't, then Marty would never have had to go out in the middle of nowhere in III to get to 1885, the fuel line would not have been compromised by an arrow, and the plot to save Doc before his untimely death via "lead poisoning" would be far simpler.

The gameplay is still pretty weak as far as puzzles go, but I'd rather have the puzzles be simple and the game move along rather than obtuse puzzles shoehorned in without intuitive answers, though sometimes it fails at both. The music is also great, with a variation of the theme in the early 1930s. It reminded me of those times back in 2003 (see the original review, or the gas station post below) and why I really liked Back to the Future to begin with (talk about traveling to the past).

Like in the second film, in the second episode, Marty dons a ridiculous and rather unconvincing disguise. (YouTube)
As previously mentioned, I took a great deal of extensive notes, and in that revealed some more problems and paradoxes, which made my head spin. The end of the second chapter has Marty start to disappear because of problems with Arthur's "chance that he'll live another year", saves him, finds out that he left town and didn't testify against Arthur, creating a situation in 1985 where Kid Tannen runs the town as a mob boss (big fish in a small pond, apparently), and because of attempting to fix THAT problem, jeopardizes Jennifer's existence due to having one Officer Parker (what are the odds, right?) see the DeLorean and be disgraced by everyone (including his fiancée) thinking he's a lunatic.

"Officer Sadsack" as he appears in official art.


Once again, that messes up things through a grandfather paradox. If she never existed, then she wouldn't have written her number down on the clock tower flyer, and Marty wouldn't have kept the flyer (or at least not remembered it) to help him go back to the future. Like I mentioned in the first part of this review, the game shifts between obeying movie canon, acknowledging movie canon, and ignoring movie canon. Marty and Doc's meddling seem to fix everything, but a pivotal moment where young Emmett Brown was supposed to see Frankenstein and instead falls for the young Edna Strickland, a moralistic reporter who was hot on the case of finding the real "speakeasy arsonist" which Doc (the Doc from 1985) was accused of. It also introduces Trixie Trotter, Kid's squeaky-voiced girlfriend (who really has the hots for Arthur) and nightclub singer.
Anyway, the disregard of movie rules comes apparent in the third chapter of the game, where due to Edna and Doc hooking up somehow creates a cult/fascist "gated community" dystopia, Doc is now "Citizen Brown". When Marty meets up with Citizen Brown and tries to talk some sense into him, Citizen Brown digs up a picture he had from the 1930s, with Marty and Doc Brown in the background, and then Marty gives Citizen Brown Doc's notebook to fix the DeLorean (apparently, they forgot the whole "disappearing photo/paper" mechanic that the movies held dear). In the films, the DeLorean stayed intact for the return visit to 1985-A in the film but so did Doc, who had been committed in this timeline.

In addition to the Citizen Brown chapter being glitchy (you can walk around the town square in 1931 freely but there's invisible walls in the Citizen Brown), the other problem is to find out really what's going on is by talking extensively to everyone, including the alternate version of Jennifer (now looking like like a stereotypical 1980s punk rocker), but she is voiced by the ORIGINAL Jennifer (Claudia Wells) so that counts for something, I guess.

It was also in this chapter that the game is cleaner than the film...there's no mentions of "ass" or "shit" (it does use "damn" and "crap", though I think there is a "bullshit" in Episode 5), even though the game (or at least the episode where I noticed it) is rated T. The original Back to the Future was rated PG in a pre-PG-13 world meaning it could get away with a whole lot more (the first two Indiana Jones films, Airplane!, and the 1984 Dune come to mind), but it didn't.

The fourth episode, Double Visions, was a letdown, and basically bridged the gap of rescuing Citizen Brown (now having fixed the DeLorean and referring himself as "Doc" though it's not the "real" Doc), but it ends with C.B. feeling sorry for young Edna after Marty sabotages her and young Emmett's relationship, causing the start of C.B. ultimately betraying Marty for Edna (even though Marty reminds him that Old Edna was literally torturing him), to the point where Marty has to nearly suffocate C.B. by stepping on an airhose to expose the man in the diving suit not as the Jacques Cousteau stand-in but as Citizen Brown (long story). There was another scene that I screencapped literally a dozen times where a character's teeth were green. I honestly thought this was a bug, but it turned out not to be if you went through the conversation tree long enough.

Anyway, the game has a reasonable number of turns and twists to make it interesting enough to stay toward the end though the foreshadowing is clumsy. Edna is actually the arsonist? Trixie Trotter is actually George's future wife? GASP! SHOCK AND AWE! Just kidding...if you were older than 6, than you saw all of it coming several episodes before the twist is revealed.

This is not the twist, this is just a scriptwriter's asspull. More on this scene later.

The penultimate scene in the game has Marty come across the DeLorean after 50-odd years and it's completely stripped down, with no time-traveling circuitry or Flux Capacitor, sitting in Edna's yard. Unfortunately, it conflicts with the theory of the DeLorean being underground and mostly fine after 70 years (just bad tires and other minor components that could be acquired from an automotive parts supplier), and Edna has lived alone and has scared off anyone that dares to venture closely.

So either she must have taken out the parts herself and they could theoretically be salvageable/found, or they're trying to tell me that being outside for decades has trashed the interior of the DeLorean by that alone...and if the latter is true, then the BTTF-verse shouldn't have problems with trash.

Ultimately, the day is saved, and Marty and Doc (a different Doc, who returned from 1986 after remembering the catastrophe Marty caused in 1931 with no memory of his time from the first two episodes) return home to find some odd but harmless (and perhaps better) changes in 1986. Guess you'll find that out later...

Thursday, March 3, 2016

Rediscovering exprezit!

Photo by Tod Allen, as seen on GasSigns.org (reduced resolution)

Recently, I discovered an interesting site, GasSigns.org and was pleased to find a good picture of exprezit!, a gas station brand I'm pretty sure has been defunct for a while now. I felt especially connected to it as December 2003 was when I first saw it and I'm pretty sure this is the right location too. December 2003 was one of my favorite Christmas vacations, a time with just about everything you could want from a vacation, from great sights on the road to visiting theme parks (Busch Gardens!) and of course, a nice Christmas. I got a DVD set of Back to the Future and the GBA port of Super Mario Bros. 3 (or, rather, Super Mario Advance 4).

At the time, I was really into gas stations (especially with food outlets connected), and noting color schemes used (Citgo favored an orange, white, and blue, Chevron and Exxon had red, white, and blue, Shell had red, yellow, and white) and it was definitely a cool thing to see the exprezit!, which featured not only a wild-looking exclamation point but an even more awesome red, yellow, and blue scheme, one of the many things that set Florida apart from where I lived, a comparatively dreary college town whose most defining features were a mish-mash of buildings in the university, most prominently structures from the 1970s and 1980s.

exprezit! seemed to gain traction in places beyond where it had full gas stations, as it was installed in several BP stations in Louisiana, and then...well, it kind of seemed to disappear. Now, there are still gas stations with the exprezit! name around (at least convenience stores), but even the gas station in Marianna is gone, now a run of the mill Valero and at least one name before that.

Sunday, October 4, 2015

The 10 Games I'd Like to Play (Again)

One of my goals for the blog is to fit things in that just won't go on the website, including neat scans, ramblings, or other benign things. I like video games, but my current set-up and living situation have rendered several games unplayable or at least not to the extent I'd like to. Here's 10 of those titles that I wish I could play (again). I've picked out some thumbnails that will work should I (and I hope I will) write about them at some point.


1. WingNuts Temporal Navigator (2001)
Last Played: 2008

WingNuts is best associated with 2005 for me (even though it had been out for several years at that point) and had one of the best soundtracks for games ever. Sadly, an update for Mac OS X broke the game in that it only played the first level soundtrack for the rest of the game, and by that time, it was abandonware. Compounding this is a bad 640 x 480 resolution, so if I try to run it on my MacBook (which still runs Snow Leopard) with the external monitor attached, it refuses to run it in stretched (which the old iMac G5 did, interestingly), leaving it to run in its tiny native resolution. I hope the Windows version wasn't broken the same way the Mac one was, otherwise I'd better hope for a really good Mac OS 9 emulator (yes, it is THAT OLD).


2. The Legend of Zelda: Majora's Mask (2000)
Last Played: It's been years now

The only pre-Skyward Sword Zelda title I yet to have had a real go with, I'd like to try to run it in an emulator only so I could experiment with different graphical filters and to use my own controllers (as well as a save-and-defrost, as Majora's Mask is notoriously stingy with save points). My current computer's set-up won't run that sort of thing correctly though. I'm looking forward to the storyline and diverse characters (such as the hand in the toilet, pictured).


3. Five Nights at Freddy's (2014)
Last Played: Never

This one came out last year of this writing and quickly gained a following. Unfortunately, this is one of those followings where the "fanbase is cancer", so I'd like to just give it a run and avoid really anything else. The inspiration from the creepy old style Chuck E. Cheese animatronics (and similar venues) is brilliant, as well as actually making the derided Night Trap-style gameplay viable again.


4. Minecraft (2009-2011)
Last Played: Probably 2011?

I'm afraid I may have missed the boat on this one, but Minecraft is one game that I missed out because by the time I had the opportunity to really buy it, my computer was not suited to play it and I was working. Now, I just hope the various updates (and it being owned by Microsoft) hasn't ruined it (if that hasn't already happened).


5. Bugdom (1999)
Last Played: It's been years now

I tend to be a bit nostalgic with games I haven't played in a while but Bugdom, one of the few games not runnable in a Mac emulator, is one that I'd like to play sometime. Unfortunately, I'll have to settle for the PC version, which is likely to have different controls than what I'm used to, but I guess it'll have to do, as it long as it looks, plays, and sounds like it should.


6. Strong Bad's Cool Game for Attractive People (2008)
Last Played: 2009-ish (I believe)

I downloaded and played Episode 1 for this on the Wii, and recently bought the discounted full version on Steam, because on the Wii, things are never discounted, the mouse control scheme will be better, and it's higher resolution.


7. Portal 2 (2011)
Last Played: Probably early 2014 at the latest

The wildly successful Portal did get a sequel and I nabbed mine as soon as prices dropped to an acceptable level. Unfortunately, I never got to things like Wheatley or GlaDOS again because I was stuck, and then my system crashed. It's saved, but in semi-permanent stasis...just like Chell!


8. Riven: The Sequel to Myst (1997)
Last Played: It's been years now

For what it's worth, I did buy this on Steam, though I found the resolution was blown up (making it larger on monitors, though unfortunately making it visually worse), though I believe I should've been able to correct that. What may be harder, and I never did see if this was corrected or able to be corrected, was switching the L&R sound outputs.


9. SimCity 4 (2003)
Last Played: Just within the last few months

Ah, SimCity 4. The gift that keeps on giving. We've had our high times and low times together. I recommend my already long history with it instead of rambling on here.


10. Cities: Skylines (2015)
Last Played: Never

What many have declared to be the "successor" of SimCity 4, this one I'm most excited about. Not only is it the newest on the list, but it looks great (between mods) and from what I've heard plays pretty well also. There's some definite rough spots that could use improvement, but those problems smooth themselves out when you realize that it was only about 2005 when SimCity 4 really came of age in terms of mods, and that was AFTER EA had dropped it.

I realize I'm probably leaving out a lot more that's on the list, but these are the top 10...

Thursday, July 23, 2015

well, at least the waco aerial did its first update since '12

It's been a long, bad summer--chronically underemployed, and very little "fun" to be had. I haven't made a nice sangria yet. At least I'm drawing comics to find an outlet for bitterness and cynicism try to practice drawing and have fun. This is a follow-up to the Waco Clarion and its pool (which went up to 8 feet!)

The big skylights can be seen in the second picture of the previous post.


See that little rectangle there?

Sunday, June 14, 2015

Carbon-izer.com has updated again!

Carbon-izer.com has updated again, this time WITHOUT a major update to the Northwest Freeway page. Not even the Games got a significant update.
- The biggest new change is an updated framework with new retail page and content page. Frontlining that is a new page on Post Oak Mall.
- The fast food list has been updated. To differentiate from the Michigan list it was inspired off of, the Index of said page has received a new font. A few emergency formatting changes were made (particularly in Long John Silver's), with some new additions (Godfather's Pizza, Mr. Gatti's, Krispy Kreme). Of course, formatting issues still plague the list.
- The Games List has been updated with one new game (Osmos, a short review, and yes, I had it written for a while, just was meant to be combined with others, and no, I'm not phoning it in) with some minor fixes done to Zelda III, Blobbo, EVO, and Milestones 2000. All five plus the Index have been updated with a new visited link color (orange is going away), plus I've started to make the thumbnails clickable to the reviews. There's about 20-odd titles with orange links and non-clickable thumbnails, but expect that to change soon. There's also one early review with the old purple text I got from |tsr's nes archive. Can you guess which one it is?
- The Zachry page has been updated again, though no new videos. To note, there was an error in the previous version where in an effort to add several photos, I forgot the links. Sure, the photos were are there, and you could've just altered the URLs to see the images, but I don't want you to do that, see?

Future updates will focus on the Games list again plus some other stuff that wasn't part of this round (and no, this time, the Northwest Freeway page will not steal the show).